Sunday, January 26, 2014

Post 1 2d Pitch

     Turn the game into a 2d stealth/puzzle game where the player has to navigate through the different rooms avoiding enemies and traps, as well as solving puzzles. Make the main character unable to attack and make enemies only be able to see things in front of them for a certain distance. Place the player into a bunch of different chambers where they have to sneak around the monsters without getting caught to advance instead of attacking them. Puzzles would include things like pushing boxes around to open paths or to trap enemies where they will not be able to see you. The farther you advance the bigger the puzzles and the more enemies show up. Art Style: probably similar to the starter kit but with a rogue/ninja like main character and related enemies and surroundings.

No comments:

Post a Comment