Thursday, May 8, 2014

Thursday, May 1, 2014

Final Tidy Tile Mapper Game Walkthrough

My game is a simple get to the end game, the levels involve either platforming or mazes.

Level 1 of my game is just a simple walk to the end in order to let people see the controls and get use to them.





Level 2 of my game is the invisible maze where the player is just on an island looking at the end but they have to get there with invisible walls blocking the way. Map with 1 possible route.
The third level is a two floor indoor maze where after the first level you go up to the second floor, maps with correct path included.


Level 4 is the last actual level where you have to fall through a hidden hole in the water, then platform your way onto the roof to reach the exit.



Lastly, you end up on this platform where the game is now over and you can go to the finish orb to restart the game at level 1.

Tuesday, April 29, 2014

Post 10 Tidy Tile Mapper Game

This week for my game I created the end game level where you can restart the game, also I started working on a 4th level for my game since I felt that the 3 levels I had were slightly lacking.

Wednesday, April 9, 2014

Post 9 Tidy Mapper Update

I made a 3rd level for my game where there is now water that includes a hidden hole that you have to fall through and then floating blocks that you have to jump up in order to reach the finish, there would be a picture but unity isn't loading so I'll post that later.

Wednesday, April 2, 2014

Post 8 TidyTileMapper

 First, I made this simple little platforming like level with the tidy tile mapper to be my first level, and then with the new tidy maze maker I made a multi-level maze level to be my second level.


Wednesday, March 26, 2014

Post 7 Tidy Tile Mapper

As of right now my ideas for the rolling/bouncing ball game is going to be a game like marble blast combined with a game like the newer 3d Mario platforming games, so the marble will have to roll through the level to get to the end while collecting coins for points of something along those lines.

Wednesday, March 5, 2014

Post 6 Game Walkthrough

The game starts out like all the other games.
 You then choose if you want to start as a knight or archer.
 Once the game starts you are in your house and you start your journey.
 You head outside and get your objectives of clearing all the zones outside the town.
 First you go right and clear the fields to make some money since it is the easiest and you start with no good weapons.
You then head to the next area which is the forest, this area is more challenging because blobs can spawn from certain tiles and it is hard to complete if you didn't make enough money to buy the arrows or magic.
Next is the mountain area which is two parts, This is the first part that has a lot of stone monsters that could be difficult if too many are woken up at once, then you head to the next area past it to fight the boss of the mountain.
 The boss is a giant stone monster who isn't necessarily hard to kill since it is hard for him to hit you, but he does have 100 health so it can take a while.
 Lastly, you head into the wastelands in the south with has 4, 25 health blob bosses(they use bat script and spawn 2 blobs if they hit you) and they are decently hard if you haven't acquired the magic yet.
Also, you can click "m" to fast travel back to town, and to the mountain or field if you had been to them before.


Tuesday, February 25, 2014

Post 5 Game Update

For this week, I modified the map travel code that Zac and I made for 211 and used it in my game, and made another monster zone with the super stone monster boss who can take a beating before he dies.


Tuesday, February 18, 2014

Post 4 Starter Kit Update

For the second monster area that we had to make, I created this area full of the stone man monster and turned the ground into stone. Then I added another area of dirt on the bottom and made the entrance be indented into the map.

Tuesday, February 11, 2014

Post 3 Starter Kit Update 2

For this part I decided to make a house facing the side, in the center of the town, even the interior of the house that I made is facing the side to follow the exterior. And I changed the text of the blacksmith because in my last update I made him hit his bed, so I changed his text to reflect this.



Wednesday, February 5, 2014

Post 2 Updated 2d RPG Kit

I changed most of the textures in the starter kit, bats are now disguised as chests, the player and female are recolored, all the terrain and stuff are darker or lack colors, slimes are now happy and green and all weapons are now a person. The fired arrow is now different colors and moves at a different speed, and the magic is now a large stationary ring of fire that hurts enemies when they walk into it.

This is the starting house with the openable chest and a female.


This is the bar and bed building it now has an actual bar and a large bedroom area to house all the people.


this is the replacement for the blacksmith where a guard is manning the store and the blacksmith is dumb and hitting his bed.


This is the farmhouse where there is now a couple who man the farm.


This is the monster area filled with double the monsters all with their new textures.


This is the house that had 2 slimes in it, it now has a female and a bat disguised as a chest.


This is the main town area where everything is darker or lacks color and the farm area is changed around slightly.


Sunday, January 26, 2014

Post 1 2d Pitch

     Turn the game into a 2d stealth/puzzle game where the player has to navigate through the different rooms avoiding enemies and traps, as well as solving puzzles. Make the main character unable to attack and make enemies only be able to see things in front of them for a certain distance. Place the player into a bunch of different chambers where they have to sneak around the monsters without getting caught to advance instead of attacking them. Puzzles would include things like pushing boxes around to open paths or to trap enemies where they will not be able to see you. The farther you advance the bigger the puzzles and the more enemies show up. Art Style: probably similar to the starter kit but with a rogue/ninja like main character and related enemies and surroundings.