Tuesday, February 25, 2014

Post 5 Game Update

For this week, I modified the map travel code that Zac and I made for 211 and used it in my game, and made another monster zone with the super stone monster boss who can take a beating before he dies.


Tuesday, February 18, 2014

Post 4 Starter Kit Update

For the second monster area that we had to make, I created this area full of the stone man monster and turned the ground into stone. Then I added another area of dirt on the bottom and made the entrance be indented into the map.

Tuesday, February 11, 2014

Post 3 Starter Kit Update 2

For this part I decided to make a house facing the side, in the center of the town, even the interior of the house that I made is facing the side to follow the exterior. And I changed the text of the blacksmith because in my last update I made him hit his bed, so I changed his text to reflect this.



Wednesday, February 5, 2014

Post 2 Updated 2d RPG Kit

I changed most of the textures in the starter kit, bats are now disguised as chests, the player and female are recolored, all the terrain and stuff are darker or lack colors, slimes are now happy and green and all weapons are now a person. The fired arrow is now different colors and moves at a different speed, and the magic is now a large stationary ring of fire that hurts enemies when they walk into it.

This is the starting house with the openable chest and a female.


This is the bar and bed building it now has an actual bar and a large bedroom area to house all the people.


this is the replacement for the blacksmith where a guard is manning the store and the blacksmith is dumb and hitting his bed.


This is the farmhouse where there is now a couple who man the farm.


This is the monster area filled with double the monsters all with their new textures.


This is the house that had 2 slimes in it, it now has a female and a bat disguised as a chest.


This is the main town area where everything is darker or lacks color and the farm area is changed around slightly.